"You felt a bit like you were choreographing an insanely badass action scene every time you completed a level in Superhot - well, now you actually, physically need to go through the entire choreography yourself," he said. I had asked why a player would come back to the game if they had already finished Superhot, but Kaczmarczyk corrected me: You're not coming back to anything. And wow, the experience is just so dramatically different." It's the best way we found to make you really, deeply experience all the crazy things you just can't do in your everyday shooters. "All the rest though, we're building from the ground up - we're weaving everything together with a refreshed backstory, we're adding a lot of unique content and we're designing the entire gameplay with a laser-tight focus on VR. "The experience is just so dramatically different" ![]() "We're keeping the look and feel of regular Superhot and we're incorporating many of the locations you'll recognize from the PC version," Kaczmarczyk explained. They spent a lot of time looking at the different options for hardware, they spent a "scary" amount of time figuring out first-person shooter design in virtual reality and made a hard choice close to launch: They would have to rebuild the game. It was loads of fun, people loved it and the extra publicity gave a huge boost to our Kickstarter campaign but it also opened our eyes to how much intricate research we gotta do before we can create a satisfying, fully fledged, awesome VR-bound Superhot." "Back in 2014 we found one part of the Superhot experience that worked really well in VR and shipped it as a 5 minute tradeshow demo for Oculus DK2. "Turns out that's not even remotely close to reality," Tomasz Kaczmarczyk told Polygon. Superhot in both regular and VR mode is a superb game, although this update does not really reveal some of the major features clamoured for by fans, such as native HTC Vive support.Įxcited by the new update? Still waiting for Superhot VR to hit other platforms? Share your thoughts in the comments section below.The Superhot team thought that getting the game running in virtual reality would be a simple thing: Spend a few days working on that version of the game, get some publicity and make fans happy. According to the developers it took their best Superhot player two days to complete it, and given the standard play time of around two hours, it will provide a new extreme challenge to even seasoned Superhot players. ![]() Of particular interest is a 10 minute challenge, a do-or-die (a lot) sprint through all the levels of the game. Oculus mentioned a headshot challenge, although I personally have great hopes for a katana challenge like the one available in the standard version of Superhot. No other VR game really takes advantage of floor space in the same way the amount of control you have over not only the physical but the temporal space of the game is unmatched in VR at present.Īmong the updates are time trial leaderboards that include both game time and real time, allowing the top spot to go to those with both the quickest reflexes and the most efficient strategies. The core gameplay mechanic, that time moves as you do, leads to some very Matrix-like moments where you feel like a hero as you dodge bullets, catch weapons out of the air and punch bright orange glass people so hard that they explode into shards. This included time trials, aiming challenges and faster enemies giving the player less reaction time, both in real time and movement time.Since its release on the Oculus Rift Experience Store, Superhot VR has managed to dazzle players with its incredibly visceral gameplay. Superhot VR “Forever Update” Promises Even Wilder Action Unique first person action game Superhot VR will receive an update in February to add more challenges, ways of playing and even more difficulty.In an update posted to Oculus’ website, Oculus and the Superhot team announced new modes added to the main story.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |